Thursday, 27 July 2017

On The Work Bench July 2017

Selection Of July's Painting Projects 

Baccus Early Imperial Roman Legion

All based and ready - 60mm x 30mm bases

For DBx, Impetus and Adlg

I primed these grey this time and found them a joy to paint

Heroics & Ros Modern Soviet SP 120mm Artillery (4 per regiment!)

Regimental Recon AC and support tank

ZSU 23-4 AA

Regimental HQ and Defense vehicle

Soviet Tanks

Wednesday, 26 July 2017

On the work bench

A selection of stuff that is on the work bench at the moment
1980's British

APC, some with MG turret

Battle group WW2 rules

American rifle section including BAR LMG

Platoon, 3 rifle sections,50mm mortar, 30cal MMG and command section.
This would be represented by one base of infantry in Spearhead

Higher HQ and 50cal HMG

German rifle section and MG34 MMG section

German platoon
3 rifle sections, 3 MG34 sections and command section
with 3No MG34 per platoon, no wonder spearhead Germans are so good

Higher HQ, 50mm mortar, MG42 HMG section, sniper stand and Panzerschreck

Tuesday, 4 July 2017


Deeside defenders annual gamming weekend
This year we put on a Star wars battle

A crushing defeat for the rebels
they couldn't stand up to the power of the dark side
A selection of other games played

Desert operational battle - British revue

Frank:- "Here's a map of all the territory we captured after the big push last Sunday"
Mark:- "excellent, and what scale is this"
Phil:-"one to one"
Mark:- "Excellent, excellent, that will teach the Huns not to mess with the British empire"
Frank:- "Mark  we lost at least half of a division for only two Italian battalions"
Mark:- "Two battalions, that's twice as much as was expected, Mussolini must be quaking in his jackboots now"
The Plan
Frank on table AB was the push, forcing a hole thru the minefield and taking out the airfield as we saw this as our biggest threat.
Frank sent infantry support to Phil to take the fort
Whilst Phil sent Frank tanks to help his predominantly infantry force
Massed artillery was used to support the infantry attack.

Phil had tables CD his job was to demonstrate on tables CD whist taking the fort from 3 directions and keeping the Germans guessing as to the direction of the attack.
Phil had a Tank Brigade in reserve (30+ tanks) to punch down tables C towards the end of the operation.
Phil's recon battalion was tasked with finding the forces in front of Phil.
The British air power was tasked with destroying the German air force
with the bomber elements to aid in supporting ground attacks.
Now over to Captain hindsight for a revue of the battle.
Frank and Phil did well within the constraints of their orders.
Frank would have taken the airfield eventually.
The tank reserve for Phil's late push was frittered away to blunt German thrusts.
A more aggressive plan was called for, forcing the Germans to react to British attacks and not the other way round.
There were opportunities to claim uncontested and weakly defended tables that were missed, which would have put pressure on the Germans
Too many British units sat immobile after having completed their initial manoeuvres,
these units should have been used to probe the German defences looking for a weak point to exploit.
The British had no plan to contest the second row of tables except at 2A, which allowed the Germans free reign to manoeuvre to any threat.
The fighter wing wasted most of the day hunting their opposition and would have been better used in a ground attach role.
To summarise
A more aggressive use of on table units was called for, the British had the numbers to take the attack to the Germans

Tuesday, 27 June 2017

Desert Operational Game Battle Report

After much eager anticipation Sunday finally arrived....

Ian has put a huge amount of time in on this so thanks for making it happen, it was a visual treat and the boards, terrain and models really looked fantastic, adding to the "buzz" of the game.

Now onto the battle...

Jon elected to be the German c in c with Mark as the British

Frank and Phil were under the strict command of Mark, whilst Ozy and me had the wrath of Herr Oakey to contend with.

We had no idea what the British would actually be up to and after seeing the terrain on table 1A we thought perhaps they would attack down 2A.

Well as it turned out I plonked myself in front of 1A and then on turn 1 Frank turned up with a load of British infantry and 12 x 25 pounder guns.

We decided to defend the fort on 1C so Ozy had his hands full over there.

Before the battle - some photos of the tables ....

TURN 1 The Action Begins.......

Frank arrives in style on 1A

My 2 Italian battalions were dug in waiting to try and hold up the attack.

It was a 9 turn slog and we exchanged blows for a good few hours....

There is a minefiled here, Frank was just about to find out! pity it was a dud but Frank had the balls to take that chance and walk into it. Nice one Frank, I would of done the same (honest)

I setup my camera with a very large aperture to capture as much light on the lens as I could, the only downside is there is a very shallow depth of field so what is out of focus is deliberatly blurred. It's a nice effect and passes for desert heat if you can use your imagination,.... otherwise it is just blur !

Phil launches his attack on 1C

These 5.5" guns were pounding our airfield, not for too long though as my FO on 2B was able to call in 150mm artillery to take them out.

More action on 1A....

Frank's making slow progress. Using his 25 pdr's to supress and then follow up with another supression to kill what he can. It's not easy though and there is a lot of head scratching going on from the British side. This was a good result for these two Italian battalions.

It tool until after lunch time for me to break off and get the hell out the there. Another British force had flank marched across to make sure the job was done, well it was but I was chuffed to of held Frank up for so long which crucially bought us enough time to fall back onto 1B for more action....

British air assets fly over to support Phils attack on 1C. The fort is now in the hands of the allies!

 German Panzers arrive to battle it out against Phil on table 1D

Back over on my side on table 2A Frank is pushing hard with armoured support (Matlida's)

I have a re enforced infantry battalion holding the hill with Italian light tanks in a hull down position behind the ridge. This was supported by an attachment of FLAK guns so there were 2 88mm flak guns and 4 x 20mm flak halftracks bolstering the position

It was a bloody good fight and Frank was making gains. The strength of the Germans showed through in the end and Frank ended up breaking off with an infantry battalion plus his tanks which decided they did not want to play with my 88's.

Mark released another battalion to push the attack but the clock was against the British now and it was beginning to sink in that we had almost certainly secured a convincing victory .

Frank blasted my anti tank guns off the table using an effective mix of artillery / anti tank guns. The third battalion arrived but I inflicted big losses as it tried to push through the minefield.

It was at this point Mark took Franks 25 pounders off him to use somewhere else. Frank was "not impressed" whereas I was relieved !. I don't think it would of made a massive difference as at this point we held 12 points versus 6 on the tables.

Action over on Ozy's tables

The sun is going down on the desert as Frank sends in his tanks again but it's all too late now. German victory awaits!

The aircraft await Herr Oakey's arrival to return to HQ to report a major German victory!

Well, I tried to sum it up as best I could, well played to the British who tried very hard to make gains but overall just could not break through in key areas. Congratulations to my German colleagues!

This was the first time the defenders had won but I do think the desert terrain played a big hand in the events on table.

1A proved a real tough nut to crack. Frank really struggled against a stubborn defence. Could he of been any more aggressive ? should Mark of gotten more involved and intervened earlier?

Questions... questions

Hindsight is a wonderful thing and only after a game can you reflect on what could and should of been done at the time.

Jon played a blinder with our initial orders. As I was able to effectively hold up Frank allowed Jon to release and use our reserves to great effect.

We did get a kicking over on 2D when Ozy's Panzers had to break off from Phil's excellent armour attack but we had enough stuff to use over on that side as Frank was kept at bay.

A totally different game to what we have been used to playing.

There is nowhere to hide in the desert, this was a major factor and the dust which could be spotted from adjacent tables was an additional problem to deal with as FO's could call in artillery which was even more effective than in previous games.

Aircraft were able to reign death and as I anticipated they were devastating. With some good dice rolling we wiped out a lot of the allied stands. The British aircraft spent most of the game chasing our air assets. I felt this was a big mistake (Mark, you will have to take the rap for this one!) as the British as I remember had more aircraft and the fighters which were used on cap could of straffed targets top better effect.

Again hindsight comes into play and I don't know for sure if this would of made that much difference to the outcome?

Overall though as a game I really enjoyed the day and the company.

The outcome was second place to the experience.

Well played chaps.